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Interactivity, Game Creation, Design, Learning, and Innovation : 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings

Anthony L. Brooks (Redaktör), Eva. Brooks (Redaktör), Nikolas. Vidakis (Redaktör), SpringerLink (Online service)
ISBN 9783319769080, DOI 10.1007/978-3-319-76908-0
utgivning
Cham : Springer International Publishing; Imprint: Springer, 2018
XV, 532 p. 163 illus.
edited by Anthony L. Brooks, Eva Brooks, Nikolas Vidakis
Onlineresurs

Tillgänglighet utifrån medietyp

ämne
COM018000, ART000000, Computer science., User interfaces (Computer systems)., Computer graphics., Image processing., Application software., Education--Data processing., Computer Science., Computer Appl. in Arts and Humanities., Computers and Education., User Interfaces and Human Computer Interaction., Computer Appl. in Social and Behavioral Sciences., Image Processing and Computer Vision., Computer Graphics.
Annat bärarformat
Interactivity, Game Creation, Design, Learning, and Innovation · ISBN 9783319769073 (Printed edition:)

Sammanfattning

This book constitutes the proceedings of two conferences: The 6th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2017) and the Second International Conference on Design, Learning and Innovation (DLI 2017). The event was hosted in Heraklion, Crete, Greece, in October 2017 and attracted 65 submissions from which 50 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.

Innehållsförteckning

Arts, design and technology -- Interactivity -- Interaction design -- Virtual reality -- Augmented reality -- Game creation -- Serious games -- Gamification -- Leisure gaming -- GamePlay -- Big data -- Applications and interfaces for mobile devices -- Audio art and design -- Digital literacy -- Simulation and gaming -- Current uses and emergent trends in DGBL -- Game-based learning and digital competence -- Digital games in e-learning environments -- Practical guides to engaging with digital games for learning.

Detaljer

Medverkan och funktion
Anthony L. Brooks (Redaktör), Eva. Brooks (Redaktör), Nikolas. Vidakis (Redaktör), SpringerLink (Online service)
Identifikator
ISBN 9783319769080, DOI 10.1007/978-3-319-76908-0
Indirekt identifierad av
ISBN 9783319769073 · Print
har titel
Interactivity, Game Creation, Design, Learning, and Innovation : 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings
upphovsuppgift
edited by Anthony L. Brooks, Eva Brooks, Nikolas Vidakis
utgivning
Cham : Springer International Publishing; Imprint: Springer, 2018
omfång
XV, 532 p. 163 illus.
Relaterad beskrivning eller innehåll
Table of Contents / Abstracts
Mått
n
Övriga fysiska detaljer
online resource.
klassifikation
NX260 (LC-klassifikation)
Annat bärarformat
Interactivity, Game Creation, Design, Learning, and Innovation · ISBN 9783319769073 (Printed edition:)
Digital karakteristika
text file, PDF, 008
färginnehåll
n
kontrollnummer
22545597