Playing the past : history and nostalgia in video games / edited by Zach Whalen and Laurie N. Taylor
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Whalen, Zach, 1979- (redaktör/utgivare)
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Taylor, Laurie N., 1978- (redaktör/utgivare)
- ISBN 9780826516008 (cloth alk paper)
- Nashville : Vanderbilt University Press, cop. 2008
- Engelska viii, 286 s.
Innehållsförteckning
Ämnesord
Stäng
- Playing the past, an introduction / Laurie N. Taylor and Zach Whalen -- Why old school is 'cool' : a brief analysis of classic video game nostalgia / Sean Fenty -- Homesick for Silent Hill : fans' negotiation of textual identity in responses to Silent Hill 4: the room / Natasha Whiteman -- Playing the deja-new : 'plug it in and play tv games' and the cultural politics of classic gaming / Matthew Thomas Payne -- Hacks, mods, Easter eggs, and fossils : intentionality and digitalism in the video game / Wm. Ruffin Bailey -- Screw the grue : mediality, metalepsis, recapture / Terry Harpold -- Unlimited minutes : playing games in the palm of your hand / Sheila C. Murphy -- Visions and revisions of the Hollywood golden age and America in the thirties and forties : Prince of Persia and Crimson Skies / Andrew E. Jankowich -- Toward a new sound for games / Thomas E. Gersic -- Remembrance of things fast : understanding nostalgia and affect in the Battlestar Galactica digital game / Anna Reading and Colin Harvey -- Just less than 'total war' : simulating World War II as ludic nostalgia / James Campbell -- Performing the (virtual) past : online character interpretation as living history at Old Sturbridge Village / Scott Magelssen -- 'Documentary' games : putting the player in the path of history / Tracy Fullerton -- Of puppets, automatons, and avatars : automating the reader-player in electronic literature and computer games / Robert P. Fletcher.
Ämnesord
- Elektroniska spel -- psykologiska aspekter (sao)
- Datorspel -- psykologiska aspekter (sao)
- Tv-spel -- psykologiska aspekter (sao)
- Video games. (LCSH)
- Jeux vidéo. (Vedettes-matière)
- Video games -- Psychological aspects. (LCSH)
- Jeux vidéo -- Aspect psychologique. (Vedettes-matière)
- Video games -- Study and teaching. (LCSH)
- Jeux vidéo -- Étude et enseignement. (Vedettes-matière)
- Jeu vidéo. (ram)
Klassifikation
- GV1469.3 (LCC)
- 794.8 (DDC)
- Rdcb (kssb/8)
Inställningar
Hjälp
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