Hoppa till innehåll

På den här sidan

Utgåvans omslag
Licensvillkor

Bibliografi, Ej skönlitteratur, Text · Engelska

Creating augmented and virtual realities : theory and practice for next-generation spatial computing

Erin Pangilinan (Redaktör), Steve Lukas (Redaktör), Vasanth Mohan (Redaktör)
NBN GBB976610, ISBN 9781492044192 · (paperback), ISBN 1492044199 · (paperback)
First edition.
utgivning
Sebastopol, CA : O'Reilly Media, 2019, [2019]
xxvi, 340 pages
edited by Erin Pangilinan, Steve Lukas, and Vasanth Mohan
Bok

Tillgänglighet utifrån medietyp

kategori
Bibliografi, Ej skönlitteratur
ämne
Augmented reality., Virtual reality., Virtuell verklighet

Sammanfattning

Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you'll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. --Publisher

Innehållsförteckning

Part I. Design and art across digital realities: How humans interact with computers ; Designing for our senses, not our devices -- Part II. How eXtended reality is changing digital art: Virtual reality for art ; 3D art optimization -- Part III. Hardware, SLAM, tracking: How the computer vision that makes augmented reality possible works -- Part IV. Creating cross-platform augmented reality and virtual reality: Virtual reality and augmented reality : cross-platform theory ; Virtual reality toolkit : open source framework for the community ; Three virtual reality and augmented reality development best practices -- Part V. Enhancing data representation: Data and machine learning visualization design and development in spatial computing ; Character AI and behaviors -- Part VI. Use cases in embodied reality: The virtual and augmented reality health technology ecosystem ; The fan experience : sportsXR ; Virtual reality enterprise training use cases.

Detaljer

Medverkan och funktion
Erin Pangilinan (Redaktör), Steve Lukas (Redaktör), Vasanth Mohan (Redaktör)
Identifikator
NBN GBB976610, ISBN 9781492044192 · (paperback), ISBN 1492044199 · (paperback)
har titel
Creating augmented and virtual realities : theory and practice for next-generation spatial computing
upphovsuppgift
edited by Erin Pangilinan, Steve Lukas, and Vasanth Mohan
upplageuppgift
First edition.
utgivning
Sebastopol, CA : O'Reilly Media, 2019, [2019]
copyright
©2019
omfång
xxvi, 340 pages
anmärkning
  • Includes bibliographical references and index.
Mått
24 cm
Övriga fysiska detaljer
illustrations (some color)
Illustrativt innehåll
Illustrationer finns men typen specificeras ej
klassifikation
QA76.9.A94 (LC-klassifikation)
Identifikator
Lokal identifikator 019381968
kontrollnummer
6j9cx0ng4d0bjgx7