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LIBRIS Formathandbok  (Information om MARC21)
FältnamnIndikatorerMetadata
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024a http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-97772 uri
024a urn:nbn:se:liu:diva-97772 urn
040 a MimerProde a
041a eng
042 9 EPLK
100a Cöster, Mathias,d 1969-4 aut
2451 0a The Digital Transformation of the Swedish Graphic Industryh [Elektronisk resurs]
264 1b Institutionen för ekonomisk och industriell utveckling,c 2007
300 a 230
490a Linköping Studies in Science and Technology. Dissertations,x 0345-7524x 0345-7524 ;v 1126
500 a Ph.D. (economics)
500 a Ekonomie doktorsexamen
500 a Ekonomie doktorsexamen
500 a Ekonomie doktorsexamen
500 a Ekonomie doktorsexamen
502 a Diss. Linköping : Linköpings universitet, 2007
506a gratis
520 a This thesis examines how IT and the digitization of information have transformed the Swedish graphic industry. The debate concerning the productivity paradox, i.e. if investments in IT contribute to productivity growth, is one important starting point for the thesis. Previous research on this phenomenon has mainly used different types of statistical databases as empirical sources. In this thesis though, the graphic industry is instead studied from a mainly qualitative and historical process perspective. The empirical study is focused on describing the development of internal critical production processes in the graphic industry and its external markets. The aim is to show how innovations based upon IT have influenced the transformation of the Swedish graphic industry and if this has led to changes in productivity. Furthermore, to identify other significant effects and changes in the graphic industry’s markets that also has occurred as a result of the introduction of IT innovations. The process study shows that digitization of information flows in the graphic industry began in the 1970s, but the start of the development and use of digitized information happened in the early 1980s. Today almost all types of materials in the industry, for example text and pictures, have developed into a digital form and the information flows are hereby more or less totally digitized. The consequences from use of IT in production processes are identified here as different outcomes and effects. One conclusion drawn from the analysis is that investments and use of IT have positively influenced changes in productivity. The conclusion is based on the appearance of different automational effects, which in turn have had a positive influence on factors that may be a part of a productivity index. In addition to productivity, other mainly informational effects are also identified. These effects include increased capacity to handle and produce information, increased integration of customers in the production processes, increased physical quality in produced products, and options for management improvements in the production processes. The appearance of such effects indicates that it is not always the most obvious ones, such as productivity, that is of greatest significance when IT is implemented in the processes of an industry. Also the part of the study using an external perspective shows that IT innovations have had great influence on the graphic industry’s markets. The transformation of markets is analyzed through the use of the Innovation influence model, which is grounded in the Technological systems and Development blocks concepts. It shows that suppliers to graphic companies have played an important role in the IT innovation development process and they have thereby contributed to the ongoing transformation of the industry. Furthermore, IT innovations have been an important tool for graphic companies to handle different structural tensions they have experienced. The innovations introduced have thereby contributed to the development of new products, distribution channels, and markets. At the same time different products have disappeared and old markets contracted. These progresses have also been a result f the digitization of society. Altogether, this development has resulted in a transformation pressure that has come to greatly influence the industry. Because of this there today exist fewer but larger graphic and suppliers companies. Altogether the study shows that if a productivity paradox existed in the graphic industry, it is today to be considered as resolved. The pace in which the transformation of the industry, caused by IT innovations, has occurred has been extraordinary compared to previous developments. IT has become an unconditional part of the industry and society. Therefore it is of great importance to include several perspectives, e.g., internal process perspectives as well as external market perspectives, when discussing the value that might be derived from IT investments.
650 7a Natural Sciences2 hsv
650 7a Computer and Information Sciences2 hsv
650 7a Information Systems2 hsv
650 7a Naturvetenskap2 hsv
650 7a Data- och informationsvetenskap2 hsv
650 7a Systemvetenskap, informationssystem och informatik2 hsv
650 7a SOCIAL SCIENCES2 svep
650 7a Statistics, computer and systems science2 svep
650 7a Informatics, computer and systems science2 svep
650 7a Informatics2 svep
650 7a SAMHÄLLSVETENSKAP2 svep
650 7a Statistik, data- och systemvetenskap2 svep
650 7a Informatik, data- och systemvetenskap2 svep
650 7a Informatik2 svep
650 7a Economic Information Systems2 liu
650 7a Ekonomiska informationssystem2 liu
653 a IT
653 a Productivity
653 a Industrial transformation
653 a Innovation development
653 a Digitization
653 a Graphic Industry
653 a Development blocks
653 a Technological systems
655 7a government publication2 marcgt
700a Falk, Thomas4 ths
700a Olve, Nils-Göran4 ths
700a Wangler, Benkt4 opn
710a Linköpings universitetb Institutionen för ekonomisk och industriell utveckling4 pbl
710a Linköpings universitetb Tekniska högskolan4 pbl
7721 0i channel recordw dxq163vq4f4940z
7730 0i Värdpublikation
7760 8i Annat formatz 9789185831074
830 0a Linköping Studies in Science and Technology. Dissertations,x 0345-7524x 0345-7524 ;v 1126
8564 0u http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-9777
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8564 2u http://www.liu.sez Värdpublikation
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